bestanna.blogg.se

Timberborn ratios
Timberborn ratios










So they are pretty similar (in fact, they slowly converge towards 80%), but their surfaces get increasingly bigger, making it more easy to offset the cost of the central staircase. Here are the ratios of the extensions (not accounting for the central staircase for now): (Floor numbering starts from 0 and here stops at 47 included, note that no platform exists at even floors). Unsurprisingly, extensions of size N and the surrounding lodges will always fit on top of extensions+lodges of size N+2, so supposing we build a 8-helix tower with extensions of size 4, we can finish the (44+45)th floors with an extension of size 2, and the (46+47)ths with lodges directly connected to the corner platforms. Actually, as long as our ratio improves more in % than what we lose in % of height, we might just keep extending the corners.

timberborn ratios

\( d_s = N_ \) ratio of 65% for the 48 first floors, up from 52%. The quantity we want to maximize is the surface density, that is the number of beavers accommodated divided by the surface of the tower, or expressed differently (assuming all floors are similar): Holes in the tower's structure (where you can see the ground from directly above) count as surface taken by the tower. Range of the district center is considered to be 60 at the start of each stairs at floor 0, and the district center must be at a distance <= 10 from all stairs at floor 0. No metal platform, no new district center up the tower, all floors must be habitable, tower starts on flat ground and all accesses are on flat ground. Use of these 4 types of accomodation of the current foxtail faction. So, even if we build a stairway to heaven right out of our district center's door, we'd still have a height limit. Stairs and paths on platforms counts for '1' distance as any other path. Here, for example, the double lodge is out of range of the district center as shown by the red line ending before the lodge's door and the pop-up.

Timberborn ratios mods#

So what prevents me from constructing an arbitrary high tower ? The game has an absolute height limit (30 above ground, though mods can increase that so we'll keep that in mind), but that's not all: in Timberborn, for accommodation to be filled with happy beaver citizens, it has to be 'connected' to the district center which has a limited 'range'. Stairs, platforms of any size and lodges can be built atop of one another, except for stairs which can't have anything but a 2-tall or 3-tall platform over them. (I'm not using the late-game metal platform which allows overhangs) No hacky LEGO build is poosible in Timberborn. Stairs, doors and paths (navigable flat surface, be it ground, platform or rooftop) have to be connected the 'proper way'. As a starting point, we can note that the standard lodge has a density of 0.75 beavers / unit square, since it accommodates 3 beavers in a 2x2 space.

timberborn ratios

The standard lodge has a mirrored variant with the door on the left, and amusingly the double and triple lodge have elevated entrances and span two floors. They are all equal (to 3 beaver / 4 unit volumes), except for the mini lodge (1/2). They cost respectively 5, 12, 20, 35 logs to build, so their cost efficiency (beavers accommodated per log) improves with the lodge size, but this is not as important as important as their 'volumic' density: since we're going to stack them up anyway, we're looking more at the 'volumic' density rather than the surface one. Going upward is the best way to improve surface density by far, or we're gonna be limited by the surface density of the most efficient one.īy size, there are the mini lodge (room for 1 beaver), the standard lodge (room for 3), the double lodge (6) and the triple lodge (9).

timberborn ratios

The Foxtail faction in Timberborn has 4 types of elementary accomodation facilities that can all be stacked upon on another. (don't question that piece of wisdom) Materials I want my beavers to experience modern skyscraper 'comfort', that is building an apartment complex with the highest surface density possible. Timberborn is a beaver-civilization game where you try to survive increasingly long droughts and have a fun city-building experience. 11 min read Is it leaning or just so big it's distorted from the camera's view?.










Timberborn ratios